#include "synth.h" #include Synth::Synth() { try { settings = new_fluid_settings(); if (settings == nullptr) { throw new std::runtime_error("Unable to create fluid settings"); } synth = new_fluid_synth(settings); if (synth == nullptr) { throw new std::runtime_error("Unable to create fluid synth"); } adriver = new_fluid_audio_driver(settings, synth); if (adriver == nullptr) { throw new std::runtime_error("Unable to create audio driver"); } } catch (std::runtime_error& e) { // Do a mem-safe cleanup and rethrow. // TODO JMT: Do these handle receiving nullptr for deletes? delete_fluid_audio_driver(adriver); delete_fluid_synth(synth); delete_fluid_settings(settings); throw; } } Synth::~Synth() { // TODO JMT: Do I need to manually clear all of the soundfonts and programs I have handles for? delete_fluid_audio_driver(adriver); delete_fluid_synth(synth); delete_fluid_settings(settings); } bool Synth::loadSoundfont(const std::string& filepath) { int soundfontId = fluid_synth_sfload(synth, filepath.c_str(), 1); if(soundfontId == FLUID_FAILED) { return false; } fluid_sfont_t* soundfontHandle = fluid_synth_get_sfont_by_id(synth, soundfontId); const std::string soundfontName{fluid_sfont_get_name(soundfontHandle)}; Synth::Soundfont soundfont{soundfontName, soundfontId}; soundfonts.push_back(soundfont); fluid_preset_t* preset = nullptr; fluid_sfont_iteration_start(soundfontHandle); while ((preset = fluid_sfont_iteration_next(soundfontHandle)) != nullptr) { const std::string presetName{fluid_preset_get_name(preset)}; const int bankNumber = fluid_preset_get_banknum(preset); const int programNumber = fluid_preset_get_num(preset); Synth::Program program {presetName, soundfontId, bankNumber, programNumber}; programs.push_back(program); } return true; } bool Synth::loadProgram(const Program& program) { // TODO JMT: fix this fluid_synth_program_select(synth, 0, program.soundfontId, program.bankNumber, program.programNumber); fluid_synth_program_select(synth, 1, program.soundfontId, program.bankNumber, program.programNumber); return true; } bool Synth::setTuning(const std::array& pitches) { int result = fluid_synth_activate_key_tuning( synth, 0, 0, "default", pitches.data(), 1 ); if (result == FLUID_OK) { result = fluid_synth_activate_tuning(synth, 0, 0, 0, 1); result = fluid_synth_activate_tuning(synth, 1, 0, 0, 1); } return result == FLUID_OK; } bool Synth::resetTuning() { int result = fluid_synth_activate_key_tuning( synth, 0, 0, "default", nullptr, 1 ); return result == FLUID_OK; } const std::vector& Synth::getPrograms() const { return programs; } fluid_synth_t* Synth::getSynth() { return synth; }