C++-ified everything
This commit is contained in:
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7282a7d04d
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e3335005d0
@ -4,6 +4,7 @@ project(SELCALToneGenerator VERSION 0.1.0)
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set(CMAKE_CXX_STANDARD 17)
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add_subdirectory(fluidsynth)
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add_subdirectory(magic_enum)
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file(GLOB_RECURSE sources src/*.cpp src/*.h)
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file(GLOB_RECURSE data resources/*)
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@ -11,3 +12,4 @@ file(GLOB_RECURSE data resources/*)
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add_executable(tone-generator ${sources} ${data})
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target_link_libraries(tone-generator PRIVATE libfluidsynth)
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target_link_libraries(tone-generator PRIVATE magic_enum::magic_enum)
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@ -7,6 +7,7 @@ Assumes that the fluidsynth sources are in the fluidsynth/ directory.
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```
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git clone https://github.com/FluidSynth/fluidsynth.git
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git clone https://github.com/Neargye/magic_enum.git
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mkdir build
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cd build
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cmake ..
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14
src/code.cpp
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14
src/code.cpp
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@ -0,0 +1,14 @@
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#include "code.h"
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namespace SELCAL {
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Code::Code(std::string s) : code(s) {
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}
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bool Code::isValid() const {
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// TODO JMT
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return false;
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}
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} // SELCAL
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61
src/code.h
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61
src/code.h
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@ -0,0 +1,61 @@
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#pragma once
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#include <string>
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#include <array>
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#include <vector>
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namespace SELCAL {
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constexpr int KEYS_PER_GROUP = 2;
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constexpr char GROUP_SEPARATOR = '-';
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enum class Key : char {
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KEY_1 = '1',
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KEY_2 = '2',
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KEY_3 = '3',
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KEY_4 = '4',
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KEY_5 = '5',
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KEY_6 = '6',
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KEY_7 = '7',
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KEY_8 = '8',
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KEY_9 = '9',
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KEY_A = 'A',
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KEY_B = 'B',
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KEY_C = 'C',
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KEY_D = 'D',
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KEY_E = 'E',
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KEY_F = 'F',
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KEY_G = 'G',
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KEY_H = 'H',
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KEY_J = 'J',
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KEY_K = 'K',
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KEY_L = 'L',
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KEY_M = 'M',
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KEY_P = 'P',
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KEY_Q = 'Q',
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KEY_R = 'R',
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KEY_S = 'S',
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KEY_T = 'T',
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KEY_U = 'U',
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KEY_V = 'V',
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KEY_W = 'W',
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KEY_X = 'X',
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KEY_Y = 'Y',
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KEY_Z = 'Z',
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};
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typedef std::array<Key, KEYS_PER_GROUP> Group;
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class Code {
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public:
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Code(std::string s);
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private:
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bool isValid() const;
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const std::string code;
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const std::vector<Group> groups;
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};
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} // SELCAL
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201
src/main.cpp
201
src/main.cpp
@ -1,126 +1,107 @@
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/*
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An example of how to use FluidSynth.
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To compile it on Linux:
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$ gcc -o example example.c `pkg-config fluidsynth --libs`
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To compile it on Windows:
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...
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Author: Peter Hanappe.
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This code is in the public domain. Use it as you like.
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*/
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#include <fluidsynth.h>
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#include "synth.h"
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#include "code.h"
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#include <iostream>
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#include <map>
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#include <magic_enum.hpp>
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#include "midi.h"
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#if defined(_WIN32)
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#include <windows.h>
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#define sleep(_t) Sleep(_t * 1000)
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#include <process.h>
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#define getpid _getpid
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#else
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#include <thread>
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#include <chrono>
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int main(int argc, char** argv) {
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Synth synth;
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for(int i = 1; i < argc; ++i) {
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synth.loadSoundfont(argv[i]);
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}
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for (const Synth::Program& program : synth.getPrograms()) {
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std::cout << program.name << " " << program.soundfontId
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<< ":(" << program.bankNumber << ", " << program.programNumber << ")"
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<< std::endl;
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if (program.name == "Tuba") {
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std::cout << "Loading program!" << std::endl;
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synth.loadProgram(program);
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}
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}
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std::map<SELCAL::Key, double> keyFrequencies = {
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{SELCAL::Key::KEY_1, 680.0},
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{SELCAL::Key::KEY_2, 754.2},
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{SELCAL::Key::KEY_3, 836.6},
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{SELCAL::Key::KEY_4, 927.9},
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{SELCAL::Key::KEY_5, 1029.2},
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{SELCAL::Key::KEY_6, 1141.6},
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{SELCAL::Key::KEY_7, 1266.2},
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{SELCAL::Key::KEY_8, 1404.4},
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{SELCAL::Key::KEY_9, 1557.8},
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{SELCAL::Key::KEY_A, 312.6},
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{SELCAL::Key::KEY_B, 346.7},
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{SELCAL::Key::KEY_C, 384.6},
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{SELCAL::Key::KEY_D, 426.6},
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{SELCAL::Key::KEY_E, 473.2},
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{SELCAL::Key::KEY_F, 524.8},
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{SELCAL::Key::KEY_G, 582.1},
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{SELCAL::Key::KEY_H, 645.7},
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{SELCAL::Key::KEY_J, 716.1},
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{SELCAL::Key::KEY_K, 794.3},
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{SELCAL::Key::KEY_L, 881.0},
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{SELCAL::Key::KEY_M, 977.2},
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{SELCAL::Key::KEY_P, 1083.9},
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{SELCAL::Key::KEY_Q, 1202.3},
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{SELCAL::Key::KEY_R, 1333.5},
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{SELCAL::Key::KEY_S, 1479.1},
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{SELCAL::Key::KEY_T, 329.2},
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{SELCAL::Key::KEY_U, 365.2},
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{SELCAL::Key::KEY_V, 405.0},
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{SELCAL::Key::KEY_W, 449.3},
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{SELCAL::Key::KEY_X, 498.3},
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{SELCAL::Key::KEY_Y, 552.7},
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{SELCAL::Key::KEY_Z, 613.1},
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};
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std::array<double, NUM_MIDI_NOTES> tunings;
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tunings.fill(0);
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for (auto pair : keyFrequencies) {
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std::cout
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<< magic_enum::enum_name(pair.first) << " = "
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<< pair.second << " Hz "
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<< " or MIDI key " << frequencyToMidi(pair.second)
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<< std::endl;
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// fluidsynth wants tunings in MIDI cents, which effectively means MIDI key * 100.
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// As we only care about the SELCAL 32 tones, only tune those specific keys. We don't
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// need to tune the full 128-key keyboard.
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constexpr double MIDI_CENT_SCALE = 100.0;
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const int keyIndex = static_cast<int>(pair.first);
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tunings[keyIndex] = frequencyToMidi(pair.second * MIDI_CENT_SCALE);
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}
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bool success = synth.setTuning(tunings);
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std::cout << "Set tuning: " << (success ? "success" : "failed") << std::endl;
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fluid_synth_t* raw_synth = synth.getSynth();
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using namespace std::chrono_literals;
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int main(int argc, char **argv)
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{
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fluid_settings_t *settings = NULL;
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fluid_synth_t *synth = NULL;
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fluid_audio_driver_t *adriver = NULL;
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int sfont_id;
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int i, key;
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fluid_sfont_t* sfont = nullptr;
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fluid_preset_t* preset = nullptr;
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/* Create the settings. */
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settings = new_fluid_settings();
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if(settings == NULL)
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{
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puts("Failed to create the settings!");
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goto err;
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}
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/* Change the settings if necessary*/
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/* Create the synthesizer. */
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synth = new_fluid_synth(settings);
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if(synth == NULL)
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{
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puts("Failed to create the synth!");
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goto err;
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}
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/* Load a SoundFont and reset presets (so that new instruments
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* get used from the SoundFont)
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* Depending on the size of the SoundFont, this will take some time to complete...
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*/
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sfont_id = fluid_synth_sfload(synth, argv[1], 1);
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if(sfont_id == FLUID_FAILED)
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{
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puts("Loading the SoundFont failed!");
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goto err;
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}
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// Get the SoundFont
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sfont = fluid_synth_get_sfont_by_id(synth, sfont_id);
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if (!sfont) {
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std::cerr << "Failed to get SoundFont by ID" << std::endl;
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return 1;
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}
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// Enumerate the presets (programs) in the SoundFont
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std::cout << "Programs in SoundFont " << argv[1] << ":" << std::endl;
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fluid_sfont_iteration_start(sfont);
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while ((preset = fluid_sfont_iteration_next(sfont)) != nullptr) {
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std::cout << "Bank: " << fluid_preset_get_banknum(preset)
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<< ", Program: " << fluid_preset_get_num(preset)
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<< ", Name: " << fluid_preset_get_name(preset) << std::endl;
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}
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fluid_synth_program_select(synth, 0, sfont_id, 0, 0);
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/* Create the audio driver. The synthesizer starts playing as soon
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as the driver is created. */
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adriver = new_fluid_audio_driver(settings, synth);
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if(adriver == NULL)
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{
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puts("Failed to create the audio driver!");
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goto err;
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}
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/* Initialize the random number generator */
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srand(getpid());
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for(i = 0; i < 12; i++)
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{
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/* Generate a random key */
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key = 60 + (int)(12.0f * rand() / (float) RAND_MAX);
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key = 30 + (int)(12.0f * rand() / (float) RAND_MAX);
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/* Play a note */
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fluid_synth_noteon(synth, 0, key, 100);
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fluid_synth_noteon(raw_synth, 0, key, 100);
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/* Sleep for 1 second */
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sleep(1);
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std::this_thread::sleep_for(1s);
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/* Stop the note */
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fluid_synth_noteoff(synth, 0, key);
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fluid_synth_noteoff(raw_synth, 0, key);
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}
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err:
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/* Clean up */
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delete_fluid_audio_driver(adriver);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return 0;
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}
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11
src/midi.h
Normal file
11
src/midi.h
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#pragma once
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#include <cmath>
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double frequencyToMidi(double f) {
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return ((12 * std::log(f / 220.0) / std::log(2.0)) + 57.01);
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}
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int frequencyToNearestMidi(double f) {
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return (int) frequencyToMidi(f);
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}
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101
src/synth.cpp
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101
src/synth.cpp
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#include "synth.h"
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#include <stdexcept>
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Synth::Synth() {
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try {
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settings = new_fluid_settings();
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if (settings == nullptr) {
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throw new std::runtime_error("Unable to create fluid settings");
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}
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synth = new_fluid_synth(settings);
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if (synth == nullptr) {
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throw new std::runtime_error("Unable to create fluid synth");
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}
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adriver = new_fluid_audio_driver(settings, synth);
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if (adriver == nullptr) {
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throw new std::runtime_error("Unable to create audio driver");
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}
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}
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catch (std::runtime_error& e) {
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// Do a mem-safe cleanup and rethrow.
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// TODO JMT: Do these handle receiving nullptr for deletes?
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delete_fluid_audio_driver(adriver);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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throw;
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}
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}
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Synth::~Synth() {
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// TODO JMT: Do I need to manually clear all of the soundfonts and programs I have handles for?
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delete_fluid_audio_driver(adriver);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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}
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bool Synth::loadSoundfont(const std::string& filepath) {
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int soundfontId = fluid_synth_sfload(synth, filepath.c_str(), 1);
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if(soundfontId == FLUID_FAILED) {
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return false;
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}
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fluid_sfont_t* soundfontHandle = fluid_synth_get_sfont_by_id(synth, soundfontId);
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const std::string soundfontName{fluid_sfont_get_name(soundfontHandle)};
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Synth::Soundfont soundfont{soundfontName, soundfontId};
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soundfonts.push_back(soundfont);
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fluid_preset_t* preset = nullptr;
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fluid_sfont_iteration_start(soundfontHandle);
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while ((preset = fluid_sfont_iteration_next(soundfontHandle)) != nullptr) {
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const std::string presetName{fluid_preset_get_name(preset)};
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const int bankNumber = fluid_preset_get_banknum(preset);
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const int programNumber = fluid_preset_get_num(preset);
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Synth::Program program {presetName, soundfontId, bankNumber, programNumber};
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programs.push_back(program);
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}
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return true;
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}
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bool Synth::loadProgram(const Program& program) {
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// TODO JMT: fix this
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fluid_synth_program_select(synth, 0, program.soundfontId, program.bankNumber, program.programNumber);
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return true;
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}
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bool Synth::setTuning(const std::array<double, NUM_MIDI_NOTES>& pitches) {
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int result = fluid_synth_activate_key_tuning(
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synth,
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0, 0,
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"default",
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pitches.data(),
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1
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);
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return result == FLUID_OK;
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}
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bool Synth::resetTuning() {
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int result = fluid_synth_activate_key_tuning(
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synth,
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0, 0,
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"default",
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nullptr,
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1
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);
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return result == FLUID_OK;
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}
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const std::vector<Synth::Program>& Synth::getPrograms() const {
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return programs;
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}
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fluid_synth_t* Synth::getSynth() {
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return synth;
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}
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50
src/synth.h
Normal file
50
src/synth.h
Normal file
@ -0,0 +1,50 @@
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#pragma once
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#include <fluidsynth.h>
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#include <vector>
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#include <string>
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#include <array>
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constexpr int NUM_MIDI_NOTES = 128;
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/**
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* C++ wrapper around the fluidsynth API.
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*/
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class Synth {
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public:
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Synth();
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~Synth();
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struct Soundfont {
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std::string name;
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int id;
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};
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struct Program {
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std::string name;
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int soundfontId;
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int bankNumber;
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int programNumber;
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};
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bool loadSoundfont(const std::string& filepath);
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bool loadProgram(const Program& program);
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bool setTuning(const std::array<double, NUM_MIDI_NOTES>& pitches);
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bool resetTuning();
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const std::vector<Program>& getPrograms() const;
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// TODO JMT: remove this
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fluid_synth_t* getSynth();
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private:
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std::vector<Soundfont> soundfonts;
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std::vector<Program> programs;
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fluid_settings_t* settings = NULL;
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fluid_synth_t* synth = NULL;
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fluid_audio_driver_t* adriver = NULL;
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};
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