Added ability to actually play a sound with the synth
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soundfonts/GU-1.471.sf2
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soundfonts/GU-1.471.sf2
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soundfonts/TimGM6mb.sf2
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soundfonts/TimGM6mb.sf2
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96
src/main.cpp
96
src/main.cpp
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/* FluidSynth Simple - An example of using fluidsynth
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*
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* This code is in the public domain.
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*
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* To compile:
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* gcc -g -O -o fluidsynth_simple fluidsynth_simple.c -lfluidsynth
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*
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* To run
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* fluidsynth_simple soundfont
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*
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* [Peter Hanappe]
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*/
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#include <stdio.h>
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#include <fluidsynth.h>
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#include <fluidsynth.h>
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int main(int argc, char** argv) {
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int main(int argc, char **argv)
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return 0;
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{
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fluid_settings_t *settings;
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fluid_synth_t *synth = NULL;
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fluid_audio_driver_t *adriver = NULL;
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int err = 0;
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if(argc != 2)
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{
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fprintf(stderr, "Usage: fluidsynth_simple [soundfont]\n");
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return 1;
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}
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/* Create the settings object. This example uses the default
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* values for the settings. */
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settings = new_fluid_settings();
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if(settings == NULL)
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{
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fprintf(stderr, "Failed to create the settings\n");
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err = 2;
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goto cleanup;
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}
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/* Create the synthesizer */
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synth = new_fluid_synth(settings);
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if(synth == NULL)
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{
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fprintf(stderr, "Failed to create the synthesizer\n");
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err = 3;
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goto cleanup;
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}
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/* Load the soundfont */
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if(fluid_synth_sfload(synth, argv[1], 1) == -1)
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{
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fprintf(stderr, "Failed to load the SoundFont\n");
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err = 4;
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goto cleanup;
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}
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/* Create the audio driver. As soon as the audio driver is
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* created, the synthesizer can be played. */
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adriver = new_fluid_audio_driver(settings, synth);
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if(adriver == NULL)
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{
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fprintf(stderr, "Failed to create the audio driver\n");
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err = 5;
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goto cleanup;
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}
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/* Play a note */
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fluid_synth_noteon(synth, 0, 60, 100);
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printf("Press \"Enter\" to stop: ");
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fgetc(stdin);
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printf("done\n");
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cleanup:
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if(adriver)
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{
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delete_fluid_audio_driver(adriver);
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}
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if(synth)
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{
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delete_fluid_synth(synth);
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}
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if(settings)
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{
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delete_fluid_settings(settings);
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}
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return err;
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}
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}
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