Added some more soundfonts, general faffery getting their instruments

This commit is contained in:
Jono Targett 2024-05-24 16:15:55 +09:30
parent e151fb7fe5
commit 2d5420b4c3
3 changed files with 98 additions and 69 deletions

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soundfonts/sine.sf2 Normal file

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/* FluidSynth Simple - An example of using fluidsynth
*
* This code is in the public domain.
*
* To compile:
* gcc -g -O -o fluidsynth_simple fluidsynth_simple.c -lfluidsynth
*
* To run
* fluidsynth_simple soundfont
*
* [Peter Hanappe]
*/
/*
An example of how to use FluidSynth.
To compile it on Linux:
$ gcc -o example example.c `pkg-config fluidsynth --libs`
To compile it on Windows:
...
#include <stdio.h>
Author: Peter Hanappe.
This code is in the public domain. Use it as you like.
*/
#include <fluidsynth.h>
#include <iostream>
#if defined(_WIN32)
#include <windows.h>
#define sleep(_t) Sleep(_t * 1000)
#include <process.h>
#define getpid _getpid
#else
#include <stdlib.h>
#include <unistd.h>
#endif
int main(int argc, char **argv)
{
fluid_settings_t *settings;
fluid_settings_t *settings = NULL;
fluid_synth_t *synth = NULL;
fluid_audio_driver_t *adriver = NULL;
int err = 0;
int sfont_id;
int i, key;
if(argc != 2)
fluid_sfont_t* sfont = nullptr;
fluid_preset_t* preset = nullptr;
/* Create the settings. */
settings = new_fluid_settings();
if(settings == NULL)
{
fprintf(stderr, "Usage: fluidsynth_simple [soundfont]\n");
puts("Failed to create the settings!");
goto err;
}
/* Change the settings if necessary*/
/* Create the synthesizer. */
synth = new_fluid_synth(settings);
if(synth == NULL)
{
puts("Failed to create the synth!");
goto err;
}
/* Load a SoundFont and reset presets (so that new instruments
* get used from the SoundFont)
* Depending on the size of the SoundFont, this will take some time to complete...
*/
sfont_id = fluid_synth_sfload(synth, argv[1], 1);
if(sfont_id == FLUID_FAILED)
{
puts("Loading the SoundFont failed!");
goto err;
}
// Get the SoundFont
sfont = fluid_synth_get_sfont_by_id(synth, sfont_id);
if (!sfont) {
std::cerr << "Failed to get SoundFont by ID" << std::endl;
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return 1;
}
/* Create the settings object. This example uses the default
* values for the settings. */
settings = new_fluid_settings();
// Enumerate the presets (programs) in the SoundFont
if(settings == NULL)
{
fprintf(stderr, "Failed to create the settings\n");
err = 2;
goto cleanup;
std::cout << "Programs in SoundFont " << argv[1] << ":" << std::endl;
fluid_sfont_iteration_start(sfont);
while ((preset = fluid_sfont_iteration_next(sfont)) != nullptr) {
std::cout << "Bank: " << fluid_preset_get_banknum(preset)
<< ", Program: " << fluid_preset_get_num(preset)
<< ", Name: " << fluid_preset_get_name(preset) << std::endl;
}
/* Create the synthesizer */
synth = new_fluid_synth(settings);
fluid_synth_program_select(synth, 0, sfont_id, 0, 0);
if(synth == NULL)
{
fprintf(stderr, "Failed to create the synthesizer\n");
err = 3;
goto cleanup;
}
/* Load the soundfont */
if(fluid_synth_sfload(synth, argv[1], 1) == -1)
{
fprintf(stderr, "Failed to load the SoundFont\n");
err = 4;
goto cleanup;
}
/* Create the audio driver. As soon as the audio driver is
* created, the synthesizer can be played. */
/* Create the audio driver. The synthesizer starts playing as soon
as the driver is created. */
adriver = new_fluid_audio_driver(settings, synth);
if(adriver == NULL)
{
fprintf(stderr, "Failed to create the audio driver\n");
err = 5;
goto cleanup;
puts("Failed to create the audio driver!");
goto err;
}
/* Play a note */
fluid_synth_noteon(synth, 0, 60, 100);
/* Initialize the random number generator */
srand(getpid());
printf("Press \"Enter\" to stop: ");
fgetc(stdin);
printf("done\n");
cleanup:
if(adriver)
for(i = 0; i < 12; i++)
{
delete_fluid_audio_driver(adriver);
/* Generate a random key */
key = 60 + (int)(12.0f * rand() / (float) RAND_MAX);
/* Play a note */
fluid_synth_noteon(synth, 0, key, 100);
/* Sleep for 1 second */
sleep(1);
/* Stop the note */
fluid_synth_noteoff(synth, 0, key);
}
if(synth)
{
delete_fluid_synth(synth);
}
err:
/* Clean up */
delete_fluid_audio_driver(adriver);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
if(settings)
{
delete_fluid_settings(settings);
}
return err;
return 0;
}